Overwatch Tournament Format

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  • Team size: 6 v 6
  • League format – Each team will play each other team in their group
  • Grand final match – Top two teams after regular season is complete

Setting up a match

  • Rule set: Competitive
  • High bandwidth: On
  • Game mode:
    • Start of the tournament – Finals: Best of Three
    • Finals: Best of Five
  • Map rotation: Single map
  • Return to lobby: After a game
  • The higher seed starts the map veto
    • Available maps: King’s Row, Numbani, Watchpoint: Gibraltar, Dorado, Hanamura, Temple of Anubis, Volskaya, Nepal, Lijiang Tower, Hollywood, Ilios, Route 66, Eichenwalde & Oasis
  • Hero selection limit: 1 per team
    • All heroes are currently allowed
  • Disable kill cam: On
  • In case of a tie on Assault, Hybrid or Escort a preset Best of One Control map is to be played. The team that captures the first objective fully, on the first point of the control map will win the tied map.

Team Options

  • Team balancing: Off
  • When balancing occurs: After a mirror match

Forfeit

  • Participants can choose to forfeit a match if they wish. Forfeiting will result in loss of the match and possible penalty points.

Map Pick/Veto

Unless otherwise specified, the map pick/veto rules are as follows:

  • Use the map pick/veto website here
  • Contestants ban maps until number of maps needed.
  • Maps are played in the order they were picked.
  • Available maps: King’s Row, Numbani, Watchpoint: Gibraltar, Dorado, Hanamura, Temple of Anubis, Volskaya, Nepal, Lijiang Tower, Hollywood, Ilios, Route 66, Eichenwalde & Oasis